Editor: 3D-Coat is a powerful tool for 3D artists and designers aimed to boost the speed and quality of 3D-object texturing and detailing. 3D-Coat is enabled with solid retopology tools and cutting-edge volumetric sculpting features. Given the overall user-friendliness, 3D-Coat is a must have for any 3D artist, modeler or sculptor.
Features:
3D Layers: Every layer consists of a color, specular, transparency and displacement channel.
Compatibility: Full compatibility with Light Wave 3D, Modo through .lwo format, with Maya, 3ds Max, Carrara through .fbx (import) and .obj format.
3D mouse support: Supports 3D SpaceNavigator/3DCONNEXIONchange 6 parameters simultaneously - radius,depth, transperancy, focal shift, specular and pen's turn.
Paint tracks and stitches: Simple to use method to paint tracks and stitches.
Connection with Adobe Photoshop: Ability to work in Deep connection with Adobe Photoshop or any 2D-editor that can edit PSD files.
Adaptive subdivision: The main difference between 3D-Coat and other sculpting software is its adaptive subdivision algorithm. Typically sculpting programs divide every edge into 2 parts, making it very difficult to work with long polygons. 3D-Coat subdivides every edge in the source mesh depending on its length. So long polygons may be subdivided in a proportion like 9:147 (for example). You also adjust the mesh multiple times. The mesh can also be adjusted by percentage. It is preferable that the mesh has no overlapping UVs, but the 3d brush can generate its own UVs if neccesary.